I came on board to help during their alpha submission.
The artists who originally created them from concept: Lead Artist/Art Director Scott Fabianek, Environment Artist who also worked on them Grace Hsuing, & Ted Morente.
Please note that some maps have some dense geometry because 1.) there was some weird glitch in the engine when built into the PSP hardware, some polys are not being rendered when being too close to the camera and 2.) decision to paint vertex shadows in 3ds max.
The specific work I did on these maps are:
- polished and shaped up blocky geometry like the walls and grounds
- creation of props/objects like trees, rocks, organics, etc throughout the environment to populate
- creating variety of textures, fixing textures seems
- uv mapping, lighting in engine and painting vertex shadows where needed
- placement and adjustment of collisions, optimization of geometry and bug fixes.
- Cleaning up some bad geometry and placement of decals
2nd Day Map
Hot Gates
Immortal
Plataea
Tree of Dead









