Tuesday, June 21, 2011

300: March To Glory Environment Layout [3DS Max] (Aug. 2006- March 2007)

Hello, I know its been overdue to show off the maps I've worked on my first professional job as a 3D Environment Artist. At the moment I could only render the shaded wire frame as the original file could not locate the proper textures because of special material slots for the Vicious Engine.
I came on board to help during their alpha submission.

The artists who originally created them from concept: Lead Artist/Art Director Scott Fabianek, Environment Artist who also worked on them Grace Hsuing, & Ted Morente.

Please note that some maps have some dense geometry because 1.) there was some weird glitch in the engine when built into the PSP hardware, some polys are not being rendered when being too close to the camera and 2.) decision to paint vertex shadows in 3ds max.

The specific work I did on these maps are:

  • polished and shaped up blocky geometry like the walls and grounds
  • creation of props/objects like trees, rocks, organics, etc throughout the environment to populate
  • creating variety of textures, fixing textures seems
  • uv mapping, lighting in engine and painting vertex shadows where needed
  • placement and adjustment of collisions, optimization of geometry and bug fixes.
  • Cleaning up some bad geometry and placement of decals
 2nd Day Map



Hot Gates

Immortal

Plataea

Tree of Dead