Thursday, April 17, 2014

Tree Art Challenge | Props

Challenge: 5.5K Triangle limit, (3) 1024x1024 maps, hand painted textures (ground excluded)
Tools: MAYA, Photoshop, Zbrush

Maya mental ray renders

Texture Map
All painted textures in Photoshop.
Normal map
Sculpted in Zbrush then extracted high poly details in xNormal.


Wednesday, April 9, 2014

Environments | Village Assets | CryEngine

Tools: 3DS Studio Max, Photoshop, Zbrush, CryEngine Sandbox Editor
Time: Work In Progress

Update: 6/17/2014
Work in progress
Textures are placeholders.


These objects will all be part of the Village Environment placed in a game engine.
All are work in progress 3D assets..
Village homes and Village leader hut

Fishing Pier and boats

Watch Tower, Main gate, bridge and walls

The Market and farms

Trees and vegetation
Generic Trees to populate with.
Vegetation
CryEngine Level Block out
(placeholders and size reference)

Concept designs
Sketches and ideas
Initial layout design

2D | Attack of the Kittens [Backgrounds]

Tools: Photoshop
Platform: iOS/iPad

Fields

Desert

North Pole/Ice level

City/Day time

City Ruins

Volcanic Island/Day time

Fields/ Night time

Desert/Night time

Ice level/Night

City/Night

City Ruins/Night

Volcanic Island/Night