Library
Tools: 3DSMax, Photoshop, Substance Painter, Quixel DDO/NDO, Unity 5Time: 1.5 Weeks
Created for a prototype game, Hide and Shriek. I created all models, textures and lit the scene. This was my first attempt at creating complete 3d environment scene at Unity with all of my assets.
In-engine gameplay test.
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| Modular set pieces |
Study Room
Tools: 3DSMax, Photoshop, Substance Painter, Unity 5
Time: 1 Week
Description: Originally, the room was created and built assets from Mathew Ho (see image below). My job is to flesh out the room with textures and make the room more presentable for the demo. I incorporated assets I made for the Library because they have similar theme. I optimized some of the assets and fixed some models to be more interact-able (be able to open drawers, etc.). I kept the scale and design of room similar.
Initial blocked out room:
Time: 1 Week
Description: Originally, the room was created and built assets from Mathew Ho (see image below). My job is to flesh out the room with textures and make the room more presentable for the demo. I incorporated assets I made for the Library because they have similar theme. I optimized some of the assets and fixed some models to be more interact-able (be able to open drawers, etc.). I kept the scale and design of room similar.
Initial blocked out room:











