Friday, November 20, 2015

Library & Study Room | Unity Environment

Library
Tools: 3DSMax, Photoshop, Substance Painter, Quixel DDO/NDO, Unity 5
Time: 1.5 Weeks

Created for a prototype game, Hide and Shriek. I created all models, textures and lit the scene. This was my first attempt at creating complete 3d environment scene at Unity with all of my assets.


In-engine gameplay test.




Progression Breakdown
Modular set pieces

Study Room

Tools: 3DSMax, Photoshop, Substance Painter, Unity 5
Time: 1 Week

Description: Originally, the room was created and built assets from Mathew Ho (see image below). My job is to flesh out the room with textures and make the room more presentable for the demo. I incorporated assets I made for the Library because they have similar theme. I optimized some of the assets and fixed some models to be more interact-able (be able to open drawers, etc.). I kept the scale and design of room similar.




Initial blocked out room:

Friday, November 6, 2015

Graveyard - Swamp | Unity Environment

Tools: 3ds Max, Photoshop, Unity, Substance Painter
Time: 2 weeks.

Description: Initially, the scene was blocked out and used placeholders/existing assets. My job was to make it more polish and presentable for demo. I replaced it with new assets and created my own textures. We are using Unity's terrain then painted the height, textures and grass details as billboards/sprites mixed with some mesh grass that animates with the wind zone. I did not created the moon texture, sky box and water textures. I added some simple firefly particles for ambiance.

Note: Tree house building is still in work in progress.





Original block out scene:
Here is the original scene blocked out by our Creative Director. We used it as a base to get the scale and general level design. The challenge was to make it more polished and apply the art style.