Tuesday, January 19, 2016

Hide & Shriek | Inventory Props


Tools: 3ds Max, Photoshop, Unity 5, Substance Painter

Note: Few of the models out of 100+ items I created are from another source. 

Work in progress:
Screens rendered in Substance Painter's viewport.
Above models are all my work.

Note: The bowling ball is not my original creation.
Footwear textured in Substance Painter.

A quick view from 3ds max of all the items that has been modeled.