4/1/2012
Here's the latest progress on working on the textures. I feel this is a good first pass on everything though I would go back and polish the normal map details a little better later. For now, I'm satisfied on how it turned out and I really enjoy learning efficient ways in Maya.
4770 Polys

Here's the latest progress on working on the textures. I feel this is a good first pass on everything though I would go back and polish the normal map details a little better later. For now, I'm satisfied on how it turned out and I really enjoy learning efficient ways in Maya.
4770 Polys
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| Wireframe |

Texture Maps 1024x1024
Baked Ambient Occlusion as starting base on texture. Mixed with paint and photo texture samples.
Normal created from diffuse using xNormal plugin Photoshop
Concept & Inspiration
I'll be working on a weapon based from an existing concept art to 3D.



