Tools: 3DSMax, Photoshop, Quixel NDO, Unity 5
This environment is created for the Hide and Shriek project. There was already an existing blocked out scene (see bottom image) but I recreated the room with a proper modular pieces especially the walls, floor, ceiling, etc. I model, created textures on most assets and lit the scene. I did not however model the car (placeholder for the time being), cabinets and drawers. Textures are mostly hand painted style.
Original blocked out scene:



