Showing posts with label props. Show all posts
Showing posts with label props. Show all posts

Thursday, April 17, 2014

Tree Art Challenge | Props

Challenge: 5.5K Triangle limit, (3) 1024x1024 maps, hand painted textures (ground excluded)
Tools: MAYA, Photoshop, Zbrush

Maya mental ray renders

Texture Map
All painted textures in Photoshop.
Normal map
Sculpted in Zbrush then extracted high poly details in xNormal.


Monday, March 26, 2012

Props | Sci-fi Weapon [Maya]

4/1/2012
Here's the latest progress on working on the textures. I feel this is a good first pass on everything though I would go back and polish the normal map details a little better later. For now, I'm satisfied on how it turned out and I really enjoy learning efficient ways in Maya.

4770 Polys
Wireframe



Texture Maps 1024x1024
Baked Ambient Occlusion as starting base on texture. Mixed with paint and photo texture samples.
 Normal created from diffuse using xNormal plugin Photoshop

Concept & Inspiration
I'll be working on a weapon based from an existing concept art to 3D.