Challenge: 5.5K Triangle limit, (3) 1024x1024 maps, hand painted textures (ground excluded)
Tools: MAYA, Photoshop, Zbrush
I am currently looking for a 3D Environment/Prop artist work, please contact me at marvinsupan@gmail.com for any opportunities!
Showing posts with label props. Show all posts
Showing posts with label props. Show all posts
Thursday, April 17, 2014
Monday, March 26, 2012
Props | Sci-fi Weapon [Maya]
4/1/2012
Here's the latest progress on working on the textures. I feel this is a good first pass on everything though I would go back and polish the normal map details a little better later. For now, I'm satisfied on how it turned out and I really enjoy learning efficient ways in Maya.
4770 Polys

Here's the latest progress on working on the textures. I feel this is a good first pass on everything though I would go back and polish the normal map details a little better later. For now, I'm satisfied on how it turned out and I really enjoy learning efficient ways in Maya.
4770 Polys
![]() |
| Wireframe |

Texture Maps 1024x1024
Baked Ambient Occlusion as starting base on texture. Mixed with paint and photo texture samples.
Normal created from diffuse using xNormal plugin Photoshop
Concept & Inspiration
I'll be working on a weapon based from an existing concept art to 3D.
Thursday, January 13, 2011
Subscribe to:
Posts (Atom)






