Update 9/19/2015:
- I've been able to figure out a way on 3ds Max to render my Mat ID. Playing around with colors and I wanted to have more contrasting parts to stand out more. At the moment, the new Substance Painter update has been causing some crashes due to conflict with latest Nvidia drivers. This caused my work to be halt until a fixed update on either driver or Painter./
Update 9/14/2015:
- I started finishing up some height details in Substance and baked the normals. Up next is to start working on the type of materials and colors. It is safe to say that it is different watching tutorials compare to actually working on it yourself. Not everything can be learned overnight and it takes a lot of mistakes to learn. You learn through frustration but feels more rewarding after you have figured it out. You remember your workflow more because of sometimes it can be difficult to get what you want or vision in your mind.
Update 9/5/2015:
- This would be my first time to work on a PBR workflow with Substance. After spending one whole day learning from tutorials, I would start on something simple to get familiar and learn through experience.
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| Low poly base mesh to be exported to Substance Painter. |

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