Friday, November 6, 2015

Graveyard - Swamp | Unity Environment

Tools: 3ds Max, Photoshop, Unity, Substance Painter
Time: 2 weeks.

Description: Initially, the scene was blocked out and used placeholders/existing assets. My job was to make it more polish and presentable for demo. I replaced it with new assets and created my own textures. We are using Unity's terrain then painted the height, textures and grass details as billboards/sprites mixed with some mesh grass that animates with the wind zone. I did not created the moon texture, sky box and water textures. I added some simple firefly particles for ambiance.

Note: Tree house building is still in work in progress.





Original block out scene:
Here is the original scene blocked out by our Creative Director. We used it as a base to get the scale and general level design. The challenge was to make it more polished and apply the art style.


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