Tuesday, March 15, 2016

Hide and Shriek Mansion | Kitchen - Cellar Room

Tools: 3ds Max, Photoshop, Substance Painter, Unity 5

Note: Some of the assets are placeholders or from another source.

I am responsible for most of the environmental models and textures, and basic lighting placements.
Layout designs are done by Stephen Arnold.



From the Kitchen that leads to the Pantry room then a door to the Freezer.
Inside the walk-in freezer.
From the Pantry room leads down stairs to the Cellar

Basement/Cellar Elevator that leads to other levels of the mansion.


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