Showing posts with label hard surface. Show all posts
Showing posts with label hard surface. Show all posts

Thursday, May 19, 2011

Environments | Cargo Port- 3DS Max [Art test] Version 2

Tools used: 3DS Max, Photoshop
Triangles: 3477

I have learned my mistakes from previous test and figured out a better way applying these low poly techniques more efficiently.

I reworked most of the textures and optimized geometry. Color palette is a bit more colorful and contrast.

Baked light maps multiply into the textures.
The use of alpha to fake wet ground reflections and mirroring appropriate meshes.
Used basic knowledge in rain particles.

With a 3500 Tris limit environment, targeted for a smart phone graphic quality.




 Textures