Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Thursday, December 10, 2015

Hide & Shriek | Mansion exterior environment

Tools: 3ds Max, Photoshop, Unity 5

Description: It took me a full 2 weeks to polish up, create new assets and redesign areas outside the mansion. I replaced placeholder assets and created new textures. I cleaned up and optimized some objects. I populated the Garden area where previously it was an empty terrain. You can view the previous iteration below (video) to the latest progress (images below).

 12/10/2015 - Latest screens






Official updates can be found on this blog: http://www.pixel-issue.net/2012/07/multiplayer-point-and-click-adventure-game-in-unity-3d/

12/10/2014 Update:

Hide & Shriek Mansion

Development update #6


Art assets I created for the project:
Fountains, trees, grass, shrubs, pots and plants, gate entrance, brick walls,