Showing posts with label architecture. Show all posts
Showing posts with label architecture. Show all posts

Tuesday, January 15, 2013

Favela Houses - Low Poly Art Test | Props

Tools: 3DS Max, Photoshop
Challenge: 1000 Tris limit, no more than (2) 512 texture maps, 64x64 pixel texture density per meter, sampled on photo textures.

Favela Home
Wireframe
Renders


Saturday, February 26, 2011

Environment | Cambodian Temple [Maya]

Originally made for an undisclosed studio Environment model test. Concept was inspired from the temples in Cambodia. I spent roughly 78 hours on modeling this while working full time on a different contract work at the time. I did not pass the test but it was a great challenge for myself. Maybe when I get the time, I will add textures.