Tools used: 3dsmax, Zbrush, Photoshop
For this project, I'll be practicing on environmental objects that I could make variety of textures depending on season or place. I will start with a regular rock (dry) then with moss (wet) and snowed up.
This will be my reference.
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| Here's the base low poly geometry in 3dsmax to be exported to zbrush. |
Here's a pass on painting textures in Zbrush for the dry version (hand paint).
Played around with the noise ramps to get close to the scale and spread I wanted.
Rocks with snow
Rocks with moss
Textures and Normals
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| My starting texture is fully painted, used some preset and custom alpha brushes to get what I want. Started with solid color I wanted and then hand painted some light and dark areas as a start. Added noise and other small details. Later on I baked the ambient occlusion. |
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| Used the base texture and I used both sampled snow texture I got from a free texture site and paint brush. |
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| I also used both sampled moss texture and paint brush on this version. |
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| I used multimap exporter to get all my maps in one process and nicely name order. |