Showing posts with label prop set. Show all posts
Showing posts with label prop set. Show all posts

Tuesday, January 15, 2013

Favela Houses - Low Poly Art Test | Props

Tools: 3DS Max, Photoshop
Challenge: 1000 Tris limit, no more than (2) 512 texture maps, 64x64 pixel texture density per meter, sampled on photo textures.

Favela Home
Wireframe
Renders


Friday, April 15, 2011

Props | Rocks/Boulders - Zbrush Exercise

Tools used: 3dsmax, Zbrush, Photoshop

For this project, I'll be practicing on environmental objects that I could make variety of textures depending on season or place. I will start with a regular rock (dry) then with moss (wet) and snowed up.

This will be my reference.

Here's the base low poly geometry in 3dsmax to be exported to zbrush.

Here's a pass on painting textures in Zbrush for the dry version (hand paint).
Played around with the noise ramps to get close to the scale and spread I wanted.
Rocks with snow

Rocks with moss
Textures and Normals

My starting texture is fully painted, used some preset and custom alpha brushes to get what I want. Started with solid color I wanted and then hand painted some light and dark areas as a start. Added noise and other small details. Later on I baked the ambient occlusion.

Used the base texture and I used both sampled snow texture I got from a free texture site and paint brush.
I also used both sampled moss texture and paint brush on this version.

I used multimap exporter to get all my maps in one process and nicely name order.


Saturday, February 26, 2011

Environment | Cambodian Temple [Maya]

Originally made for an undisclosed studio Environment model test. Concept was inspired from the temples in Cambodia. I spent roughly 78 hours on modeling this while working full time on a different contract work at the time. I did not pass the test but it was a great challenge for myself. Maybe when I get the time, I will add textures.







Tuesday, January 18, 2011

Props | Guard Tower [3DSMax,ZBRUSH]

Here is another polish to be added to my reel, I added background environment to feel more complete. I used Zbrush to texture the terrain, rock walls. I also added a simple glow effect.
Total time from start to finish about 2 days, one full day of painting textures and polishing. I probably need atleast half the day to add more polish to texture and little bit details here and there. Suggestions are more than welcome.
All painted textures.

Early progress..
Took me few hours to model and get inspired from reference of the art style. I'm trying to capture the World of Warcraft art style to practice on.

Props | Windmill (3DS MAX)




All created in 3dsMax and Photoshop. Textures are all painted except for the rope that was painted over to unify the texturing style I was going for. I chose to model this because I was fascinated how calming they look at the hills and field.

This piece took roughly around 1-2 days to find references and model/UV map and almost a full day to texture. Texture is over lay with baked ambient occlusion map.

Friday, January 14, 2011

Props | Trailer Homes (Real Heroes: Firefighter)

We were going for more of a classic style and shape. With the limited time, we just ended up making variety of colors for each trailers. All of these are also used in a creating the first boss creature.