Thursday, January 13, 2011

Vehicles | Logger Truck

Real Heroes: Firefighter 2 Pre-production asset
A former colleague was teaching us different method creating textures or starting base like using ambient occlusion map. Just finding ways to create detailed map with very low poly. As you can see the one of the things we tried was to fake the roundness of the tire was to use planes with a little bit of offset in scale for the poly edges to be less noticeable from afar.

I was playing around importing it into Unreal 3 engine with normals on it.

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